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//include the third party library to manage HID
#include "HID-Project.h"
//declare understandable var to recognise button in the code,
//the values are the pin number of the Arduino on which the 2 sides of the 3 way buttons are plugged in
const int Button1 = 4;
const int Button2 = 7;
//manage the last button status
int lastButtonStatus[32];
void setup() {
//define the pin 4 and 7 as inputs
pinMode(Button1, INPUT_PULLUP);
pinMode(Button2, INPUT_PULLUP);
//initialise the last status for 32 possible button (no use for now but will be usefull later
// in the final button box code
for (int i = 0 ; i < 31 ; i++)
{
lastButtonStatus[i] = HIGH;
}
//initialise the gamepad
Gamepad.begin();
}
//function that will be executed again and again and again...
void loop() {
//to keep the loop clean and understandable
//Button management externalised to another function
ButtonCheck(Button1, 1);
ButtonCheck(Button2, 2);
}
// function that check the button state
// the parameters are
// inputNB => the pin nb of the button of the push button
// gamepadButtonNb => which gamepad number will be pressed when the push button is pressed
void ButtonCheck(int inputNb, int gamepadButtonNb) {
//we check and store the button status
int ButtonVal = digitalRead(inputNb);
// if the button state have changed, it means the user pressed or released the physical button
if (ButtonVal != lastButtonStatus[inputNb]) {
// if the status is LOW, it means the user pressed the physical push button
// remember, the INPUT_PULLUP invert the value
if (ButtonVal == LOW) {
//don't forget to update the last status of the button
lastButtonStatus[inputNb] = LOW;
//and then we "press" the gamepad button
Gamepad.press(gamepadButtonNb);
Gamepad.write();
}
else { // if the input is HIGH, it means the user released the physical push button
//don't forget to update the last status of the button
lastButtonStatus[inputNb] = HIGH;
//and then we "release" the gamepad button
Gamepad.release(gamepadButtonNb);
Gamepad.write();
}
}
}